Our goal: To help customers experience the capabilities and ease of product features in the Google Workspace for Education tool.
During recent interviews, users were asked what kind of resources they expected to find on the Google for Education site. Their list included:
Tutorial videos
Ideas & examples of how the apps can be integrated into the classroom
Tips on how the apps work best
Ideas for how to integrate the app right away
We had an opportunity to create an engaging experience that educates prospective customers, drives adoption, and encourages possible upgrades with a simple step-by-step highlighting key product features.
We recommended building a demo experience that integrates animation and interaction which:
Allows users to experience the full interface
Lets the user watch how easy it is to use more advanced features through animation
Causes users to notice key moments and engage with the product through interaction
Storyboarding: Defining how users will engage with the interactive videos
During the first phase of the project, we defined screens, what the user will see, and what action the user will take through narrative flows and storyboarding. We started by logging into the Workspace for Education tool and taking screencaps of each step of the user flow. This was to develop a storyboard to give our stakeholders an idea of how the automatic interactions and user interactions will work within the video.
It was important that we not only outlined what action the user will take within each of these tasks, but also what automatic interaction occurs, what narration copy the user will see and when, and product staging moments to keep everything consistent and organized throughout the demo.
Below is the storyboard for the first task within the originality reports demo. This first task demonstrates how a person would turn on originality reports within the Workspace tool via desktop.
Check out the finished result on the Google for Education Website
Adapting a desktop first application to mobile
One of the challenges we faced when building these demos was how to adapt a desktop first application to mobile. We had to think about how to showcase the demos on a mobile interface incase users preferred to engage with the demos on a tablet or cellphone. This meant a reduced screen and less space for text to convey user interactions and narrative guidance.
What We Learned
Be aware of mobile limitations when it comes to building a desktop first experience
Write tiny words for a big impact—text blocks in a desktop view become much longer in mobile
Storyboards are guides for not only the creative team, but also stakeholders and the development team
Always be aware of what the user is doing and seeing while they are on their journey
Give users more credit when it comes to their experience
Embrace the mess and chaos